SmileEngine Project Manifest The idea is to create a simple data driven RPG Creation Kit which focuses in the ease of use and availability to end users; it will not be designed to support any kind of scripting at first, as we want the engine to be capable of creating full fledged games just by filling the scenario data by the user. The idea is to allow users to create their own worlds easily, so that they may recreate adventures with their own friends and themselves as protagonists, or remake classic games easily. We intend to provide different UI schemas and allow their customization so that each game created by the engine is different without the need of coding or scripting the UI for each project. Different combat models are intented to be provided, which will allow combat in the game to be styled like Final Fantasy, Ultima, or Zelda games, as well as combination of their features on custom systems. There will also be customizable chat model, able to handle single sentence NPCs as well as conversation trees with definable state to create fixed plots. The project development is divided into the Engine and the Design Environment, as well as the module launcher which is bundled by the module creator for his game to run independently.